My interview with Donald Knuth is now posted. It's a long piece, that has some unusually interesting points, including:
- why Knuth doesn't believe in designing code for reuse
- he's most unconvinced of multithreading and multicore on the desktop
- discussion of the tools he uses to program and write (including Ubuntu)
- etc.
A very fun read (and a fun interview to do).
Friday, April 25, 2008
Wednesday, April 23, 2008
Perfecting OO's Small Classes and Short Methods
In The ThoughtWorks Anthology a new book from the Pragmatic Programmers, there is a fascinating essay called “Object Calisthenics” by Jeff Bay. It’s a detailed exercise for perfecting the writing of the small routines that demonstrate characterize good OO implementations. If you have developers who need to improve their ability to write OO routines, I suggest you have a look-see at this essay. I will try to summarize Bay’s approach here.
He suggests writing a 1000-line program with the constraints listed below. These constraints are intended to be excessively restrictive, so as to force developers out of the procedural groove. I guarantee if you apply this technique, their code will move markedly towards object orientation. The restrictions (which should be mercilessly enforced in this exercise) are:
1. Use only one level of indentation per method. If you need more than one level, you need to create a second method and call it from the first. This is one of the most important constraints in the exercise.
2. Don’t use the ‘else’ keyword. Test for a condition with an if-statement and exit the routine if it’s not met. This prevents if-else chaining; and every routine does just one thing. You’re getting the idea.
3. Wrap all primitives and strings. This directly addresses “primitive obsession.” If you want to use an integer, you first have to create a class (even an inner class) to identify it’s true role. So zip codes are an object not an integer, for example. This makes for far clearer and more testable code.
4. Use only one dot per line. This step prevents you from reaching deeply into other objects to get at fields or methods, and thereby conceptually breaking encapsulation.
5. Don’t abbreviate names. This constraint avoids the procedural verbosity that is created by certain forms of redundancy—if you have to type the full name of a method or variable, you’re likely to spend more time thinking about its name. And you’ll avoid having objects called Order with methods entitled shipOrder(). Instead, your code will have more calls such as Order.ship().
6. Keep entities small. This means no more than 50 lines per class and no more than 10 classes per package. The 50 lines per class constraint is crucial. Not only does it force concision and keep classes focused, but it means most classes can fit on a single screen in any editor/IDE.
7. Don’t use any classes with more than two instance variables. This is perhaps the hardest constraint. Bay’s point is that with more than two instance variables, there is almost certainly a reason to subgroup some variables into a separate class.
8. Use first-class collections. In other words, any class that contains a collection should contain no other member variables. The idea is an extension of primitive obsession. If you need a class that’s a subsumes the collection, then write it that way.
9. Don’t use setters, getters, or properties. This is a radical approach to enforcing encapsulation. It also requires implementation of dependency injection approaches and adherence to the maxim “tell, don’t ask.”
Taken together, these rules impose a restrictive encapsulation on developers and force thinking along OO lines. I assert than anyone writing a 1000-line project without violating these rules will rapidly become much better at OO. They can then, if they want, relax the restrictions somewhat. But as Bay points out, there’s no reason to do so. His team has just finished a 100,000-line project within these strictures.
He suggests writing a 1000-line program with the constraints listed below. These constraints are intended to be excessively restrictive, so as to force developers out of the procedural groove. I guarantee if you apply this technique, their code will move markedly towards object orientation. The restrictions (which should be mercilessly enforced in this exercise) are:
1. Use only one level of indentation per method. If you need more than one level, you need to create a second method and call it from the first. This is one of the most important constraints in the exercise.
2. Don’t use the ‘else’ keyword. Test for a condition with an if-statement and exit the routine if it’s not met. This prevents if-else chaining; and every routine does just one thing. You’re getting the idea.
3. Wrap all primitives and strings. This directly addresses “primitive obsession.” If you want to use an integer, you first have to create a class (even an inner class) to identify it’s true role. So zip codes are an object not an integer, for example. This makes for far clearer and more testable code.
4. Use only one dot per line. This step prevents you from reaching deeply into other objects to get at fields or methods, and thereby conceptually breaking encapsulation.
5. Don’t abbreviate names. This constraint avoids the procedural verbosity that is created by certain forms of redundancy—if you have to type the full name of a method or variable, you’re likely to spend more time thinking about its name. And you’ll avoid having objects called Order with methods entitled shipOrder(). Instead, your code will have more calls such as Order.ship().
6. Keep entities small. This means no more than 50 lines per class and no more than 10 classes per package. The 50 lines per class constraint is crucial. Not only does it force concision and keep classes focused, but it means most classes can fit on a single screen in any editor/IDE.
7. Don’t use any classes with more than two instance variables. This is perhaps the hardest constraint. Bay’s point is that with more than two instance variables, there is almost certainly a reason to subgroup some variables into a separate class.
8. Use first-class collections. In other words, any class that contains a collection should contain no other member variables. The idea is an extension of primitive obsession. If you need a class that’s a subsumes the collection, then write it that way.
9. Don’t use setters, getters, or properties. This is a radical approach to enforcing encapsulation. It also requires implementation of dependency injection approaches and adherence to the maxim “tell, don’t ask.”
Taken together, these rules impose a restrictive encapsulation on developers and force thinking along OO lines. I assert than anyone writing a 1000-line project without violating these rules will rapidly become much better at OO. They can then, if they want, relax the restrictions somewhat. But as Bay points out, there’s no reason to do so. His team has just finished a 100,000-line project within these strictures.
Monday, April 07, 2008
Easy Does It With easyb
I just got back from the CITcon conference, which is the thrice-yearly confab of agile developers who use continuous integration (the "CIT" in the conference name). This was my second time at CITcon. It's an open-space conference that is--surprise!--free, and chock-a-block full of good information. The principal reason it's so informative is that anyone committed enough to CI to go to a conference has probably spent a lot of time thinking about how to solve problems of build and test at his/her site. And this concern and reflection on these issues is amply evident in the discussions in the hallways and the informal presentations.
All the sessions I attended were thought-provoking. But probably the most interesting was a presentation by Andy Glover, the president of Stelligent, an agile consultancy. He runs a great blog in which has been touting a tool called easyb, which enables you to script unit tests so that they describe a scenario (rather than a code feature) and then test for the expected result. I've read Andy's enthusiasm for easyb, but it wasn't until I saw him demo it that I understood what the excitement was about.
The key benefits are 1) you can show a non-programmer (like the manager who is expecting the software any day now) that you have written tests that match every one of his requirements--easyb enables you to do this by writing the test in near English language; 2) you can test at a slightly higher level than the unit test: rather than test tiny features individually, you can quite easily test a succession of conditions that are chained together.
This approach is called--a little misleadingly,--behavior-driven development; which was an immediate turn off for me. I really don't want to learn another x-driven development. I just want to do what I do better. And I think easyb might just be such a tool. So, don't worry about the name, and hop over to the easyb website for a quick look-see. You'll like what you find.
All the sessions I attended were thought-provoking. But probably the most interesting was a presentation by Andy Glover, the president of Stelligent, an agile consultancy. He runs a great blog in which has been touting a tool called easyb, which enables you to script unit tests so that they describe a scenario (rather than a code feature) and then test for the expected result. I've read Andy's enthusiasm for easyb, but it wasn't until I saw him demo it that I understood what the excitement was about.
The key benefits are 1) you can show a non-programmer (like the manager who is expecting the software any day now) that you have written tests that match every one of his requirements--easyb enables you to do this by writing the test in near English language; 2) you can test at a slightly higher level than the unit test: rather than test tiny features individually, you can quite easily test a succession of conditions that are chained together.
This approach is called--a little misleadingly,--behavior-driven development; which was an immediate turn off for me. I really don't want to learn another x-driven development. I just want to do what I do better. And I think easyb might just be such a tool. So, don't worry about the name, and hop over to the easyb website for a quick look-see. You'll like what you find.